import AnalyticLightNode from './AnalyticLightNode.js'; import { getDistanceAttenuation } from './LightUtils.js'; import { uniform } from '../core/UniformNode.js'; import { smoothstep } from '../math/MathNode.js'; import { positionView } from '../accessors/Position.js'; import { renderGroup } from '../core/UniformGroupNode.js'; import { lightViewPosition, lightTargetDirection } from '../accessors/Lights.js'; class SpotLightNode extends AnalyticLightNode { static get type() { return 'SpotLightNode'; } constructor( light = null ) { super( light ); this.coneCosNode = uniform( 0 ).setGroup( renderGroup ); this.penumbraCosNode = uniform( 0 ).setGroup( renderGroup ); this.cutoffDistanceNode = uniform( 0 ).setGroup( renderGroup ); this.decayExponentNode = uniform( 0 ).setGroup( renderGroup ); } update( frame ) { super.update( frame ); const { light } = this; this.coneCosNode.value = Math.cos( light.angle ); this.penumbraCosNode.value = Math.cos( light.angle * ( 1 - light.penumbra ) ); this.cutoffDistanceNode.value = light.distance; this.decayExponentNode.value = light.decay; } getSpotAttenuation( angleCosine ) { const { coneCosNode, penumbraCosNode } = this; return smoothstep( coneCosNode, penumbraCosNode, angleCosine ); } setup( builder ) { super.setup( builder ); const lightingModel = builder.context.lightingModel; const { colorNode, cutoffDistanceNode, decayExponentNode, light } = this; const lVector = lightViewPosition( light ).sub( positionView ); // @TODO: Add it into LightNode const lightDirection = lVector.normalize(); const angleCos = lightDirection.dot( lightTargetDirection( light ) ); const spotAttenuation = this.getSpotAttenuation( angleCos ); const lightDistance = lVector.length(); const lightAttenuation = getDistanceAttenuation( { lightDistance, cutoffDistance: cutoffDistanceNode, decayExponent: decayExponentNode } ); const lightColor = colorNode.mul( spotAttenuation ).mul( lightAttenuation ); const reflectedLight = builder.context.reflectedLight; lightingModel.direct( { lightDirection, lightColor, reflectedLight }, builder.stack, builder ); } } export default SpotLightNode;