import { int, uint, float, vec3, bool, uvec3, vec2, vec4, If, Fn } from '../tsl/TSLBase.js'; import { select } from '../math/ConditionalNode.js'; import { add, sub, mul } from '../math/OperatorNode.js'; import { floor, abs, max, dot, sqrt, clamp, fract } from '../math/MathNode.js'; import { overloadingFn } from '../utils/FunctionOverloadingNode.js'; import { Loop } from '../utils/LoopNode.js'; import { mx_rotate2d, mx_rotate3d } from './MaterialXCore.js'; export const mx_select = /*@__PURE__*/ Fn( ( [ b_immutable, t_immutable, f_immutable ] ) => { const f = float( f_immutable ).toVar(); const t = float( t_immutable ).toVar(); const b = bool( b_immutable ).toVar(); return select( b, t, f ).uniformFlow(); } ).setLayout( { name: 'mx_select', type: 'float', inputs: [ { name: 'b', type: 'bool' }, { name: 't', type: 'float' }, { name: 'f', type: 'float' } ] } ); export const mx_negate_if = /*@__PURE__*/ Fn( ( [ val_immutable, b_immutable ] ) => { const b = bool( b_immutable ).toVar(); const val = float( val_immutable ).toVar(); return select( b, val.negate(), val ).uniformFlow(); } ).setLayout( { name: 'mx_negate_if', type: 'float', inputs: [ { name: 'val', type: 'float' }, { name: 'b', type: 'bool' } ] } ); export const mx_floor = /*@__PURE__*/ Fn( ( [ x_immutable ] ) => { const x = float( x_immutable ).toVar(); return int( floor( x ) ); } ).setLayout( { name: 'mx_floor', type: 'int', inputs: [ { name: 'x', type: 'float' } ] } ); export const mx_floorfrac = /*@__PURE__*/ Fn( ( [ x_immutable, i ] ) => { const x = float( x_immutable ).toVar(); i.assign( mx_floor( x ) ); return x.sub( float( i ) ); } ); const mxBilerpValue = ( v0, v1, v2, v3, s, t ) => { const s1 = float( sub( 1.0, s ) ).toVar(); return sub( 1.0, t ).mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) ); }; const mxTrilerpValue = ( v0, v1, v2, v3, v4, v5, v6, v7, s, t, r ) => { const s1 = float( sub( 1.0, s ) ).toVar(); const t1 = float( sub( 1.0, t ) ).toVar(); const r1 = float( sub( 1.0, r ) ).toVar(); return r1.mul( t1.mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) ) ).add( r.mul( t1.mul( v4.mul( s1 ).add( v5.mul( s ) ) ).add( t.mul( v6.mul( s1 ).add( v7.mul( s ) ) ) ) ) ); }; export const mx_bilerp_0 = /*@__PURE__*/ Fn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, s_immutable, t_immutable ] ) => { const t = float( t_immutable ).toVar(); const s = float( s_immutable ).toVar(); const v3 = float( v3_immutable ).toVar(); const v2 = float( v2_immutable ).toVar(); const v1 = float( v1_immutable ).toVar(); const v0 = float( v0_immutable ).toVar(); return mxBilerpValue( v0, v1, v2, v3, s, t ); } ).setLayout( { name: 'mx_bilerp_0', type: 'float', inputs: [ { name: 'v0', type: 'float' }, { name: 'v1', type: 'float' }, { name: 'v2', type: 'float' }, { name: 'v3', type: 'float' }, { name: 's', type: 'float' }, { name: 't', type: 'float' } ] } ); export const mx_bilerp_1 = /*@__PURE__*/ Fn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, s_immutable, t_immutable ] ) => { const t = float( t_immutable ).toVar(); const s = float( s_immutable ).toVar(); const v3 = vec3( v3_immutable ).toVar(); const v2 = vec3( v2_immutable ).toVar(); const v1 = vec3( v1_immutable ).toVar(); const v0 = vec3( v0_immutable ).toVar(); return mxBilerpValue( v0, v1, v2, v3, s, t ); } ).setLayout( { name: 'mx_bilerp_1', type: 'vec3', inputs: [ { name: 'v0', type: 'vec3' }, { name: 'v1', type: 'vec3' }, { name: 'v2', type: 'vec3' }, { name: 'v3', type: 'vec3' }, { name: 's', type: 'float' }, { name: 't', type: 'float' } ] } ); export const mx_bilerp = /*@__PURE__*/ overloadingFn( [ mx_bilerp_0, mx_bilerp_1 ] ); export const mx_trilerp_0 = /*@__PURE__*/ Fn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, v4_immutable, v5_immutable, v6_immutable, v7_immutable, s_immutable, t_immutable, r_immutable ] ) => { const r = float( r_immutable ).toVar(); const t = float( t_immutable ).toVar(); const s = float( s_immutable ).toVar(); const v7 = float( v7_immutable ).toVar(); const v6 = float( v6_immutable ).toVar(); const v5 = float( v5_immutable ).toVar(); const v4 = float( v4_immutable ).toVar(); const v3 = float( v3_immutable ).toVar(); const v2 = float( v2_immutable ).toVar(); const v1 = float( v1_immutable ).toVar(); const v0 = float( v0_immutable ).toVar(); return mxTrilerpValue( v0, v1, v2, v3, v4, v5, v6, v7, s, t, r ); } ).setLayout( { name: 'mx_trilerp_0', type: 'float', inputs: [ { name: 'v0', type: 'float' }, { name: 'v1', type: 'float' }, { name: 'v2', type: 'float' }, { name: 'v3', type: 'float' }, { name: 'v4', type: 'float' }, { name: 'v5', type: 'float' }, { name: 'v6', type: 'float' }, { name: 'v7', type: 'float' }, { name: 's', type: 'float' }, { name: 't', type: 'float' }, { name: 'r', type: 'float' } ] } ); export const mx_trilerp_1 = /*@__PURE__*/ Fn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, v4_immutable, v5_immutable, v6_immutable, v7_immutable, s_immutable, t_immutable, r_immutable ] ) => { const r = float( r_immutable ).toVar(); const t = float( t_immutable ).toVar(); const s = float( s_immutable ).toVar(); const v7 = vec3( v7_immutable ).toVar(); const v6 = vec3( v6_immutable ).toVar(); const v5 = vec3( v5_immutable ).toVar(); const v4 = vec3( v4_immutable ).toVar(); const v3 = vec3( v3_immutable ).toVar(); const v2 = vec3( v2_immutable ).toVar(); const v1 = vec3( v1_immutable ).toVar(); const v0 = vec3( v0_immutable ).toVar(); return mxTrilerpValue( v0, v1, v2, v3, v4, v5, v6, v7, s, t, r ); } ).setLayout( { name: 'mx_trilerp_1', type: 'vec3', inputs: [ { name: 'v0', type: 'vec3' }, { name: 'v1', type: 'vec3' }, { name: 'v2', type: 'vec3' }, { name: 'v3', type: 'vec3' }, { name: 'v4', type: 'vec3' }, { name: 'v5', type: 'vec3' }, { name: 'v6', type: 'vec3' }, { name: 'v7', type: 'vec3' }, { name: 's', type: 'float' }, { name: 't', type: 'float' }, { name: 'r', type: 'float' } ] } ); export const mx_trilerp = /*@__PURE__*/ overloadingFn( [ mx_trilerp_0, mx_trilerp_1 ] ); export const mx_gradient_float_0 = /*@__PURE__*/ Fn( ( [ hash_immutable, x_immutable, y_immutable ] ) => { const y = float( y_immutable ).toVar(); const x = float( x_immutable ).toVar(); const hash = uint( hash_immutable ).toVar(); const h = uint( hash.bitAnd( uint( 7 ) ) ).toVar(); const u = float( mx_select( h.lessThan( uint( 4 ) ), x, y ) ).toVar(); const v = float( mul( 2.0, mx_select( h.lessThan( uint( 4 ) ), y, x ) ) ).toVar(); return mx_negate_if( u, bool( h.bitAnd( uint( 1 ) ) ) ).add( mx_negate_if( v, bool( h.bitAnd( uint( 2 ) ) ) ) ); } ).setLayout( { name: 'mx_gradient_float_0', type: 'float', inputs: [ { name: 'hash', type: 'uint' }, { name: 'x', type: 'float' }, { name: 'y', type: 'float' } ] } ); export const mx_gradient_float_1 = /*@__PURE__*/ Fn( ( [ hash_immutable, x_immutable, y_immutable, z_immutable ] ) => { const z = float( z_immutable ).toVar(); const y = float( y_immutable ).toVar(); const x = float( x_immutable ).toVar(); const hash = uint( hash_immutable ).toVar(); const h = uint( hash.bitAnd( uint( 15 ) ) ).toVar(); const u = float( mx_select( h.lessThan( uint( 8 ) ), x, y ) ).toVar(); const v = float( mx_select( h.lessThan( uint( 4 ) ), y, mx_select( h.equal( uint( 12 ) ).or( h.equal( uint( 14 ) ) ), x, z ) ) ).toVar(); return mx_negate_if( u, bool( h.bitAnd( uint( 1 ) ) ) ).add( mx_negate_if( v, bool( h.bitAnd( uint( 2 ) ) ) ) ); } ).setLayout( { name: 'mx_gradient_float_1', type: 'float', inputs: [ { name: 'hash', type: 'uint' }, { name: 'x', type: 'float' }, { name: 'y', type: 'float' }, { name: 'z', type: 'float' } ] } ); export const mx_gradient_float = /*@__PURE__*/ overloadingFn( [ mx_gradient_float_0, mx_gradient_float_1 ] ); export const mx_gradient_vec3_0 = /*@__PURE__*/ Fn( ( [ hash_immutable, x_immutable, y_immutable ] ) => { const y = float( y_immutable ).toVar(); const x = float( x_immutable ).toVar(); const hash = uvec3( hash_immutable ).toVar(); return vec3( mx_gradient_float( hash.x, x, y ), mx_gradient_float( hash.y, x, y ), mx_gradient_float( hash.z, x, y ) ); } ).setLayout( { name: 'mx_gradient_vec3_0', type: 'vec3', inputs: [ { name: 'hash', type: 'uvec3' }, { name: 'x', type: 'float' }, { name: 'y', type: 'float' } ] } ); export const mx_gradient_vec3_1 = /*@__PURE__*/ Fn( ( [ hash_immutable, x_immutable, y_immutable, z_immutable ] ) => { const z = float( z_immutable ).toVar(); const y = float( y_immutable ).toVar(); const x = float( x_immutable ).toVar(); const hash = uvec3( hash_immutable ).toVar(); return vec3( mx_gradient_float( hash.x, x, y, z ), mx_gradient_float( hash.y, x, y, z ), mx_gradient_float( hash.z, x, y, z ) ); } ).setLayout( { name: 'mx_gradient_vec3_1', type: 'vec3', inputs: [ { name: 'hash', type: 'uvec3' }, { name: 'x', type: 'float' }, { name: 'y', type: 'float' }, { name: 'z', type: 'float' } ] } ); export const mx_gradient_vec3 = /*@__PURE__*/ overloadingFn( [ mx_gradient_vec3_0, mx_gradient_vec3_1 ] ); export const mx_gradient_scale2d_0 = /*@__PURE__*/ Fn( ( [ v_immutable ] ) => { const v = float( v_immutable ).toVar(); return mul( 0.6616, v ); } ).setLayout( { name: 'mx_gradient_scale2d_0', type: 'float', inputs: [ { name: 'v', type: 'float' } ] } ); export const mx_gradient_scale3d_0 = /*@__PURE__*/ Fn( ( [ v_immutable ] ) => { const v = float( v_immutable ).toVar(); return mul( 0.9820, v ); } ).setLayout( { name: 'mx_gradient_scale3d_0', type: 'float', inputs: [ { name: 'v', type: 'float' } ] } ); export const mx_gradient_scale2d_1 = /*@__PURE__*/ Fn( ( [ v_immutable ] ) => { const v = vec3( v_immutable ).toVar(); return mul( 0.6616, v ); } ).setLayout( { name: 'mx_gradient_scale2d_1', type: 'vec3', inputs: [ { name: 'v', type: 'vec3' } ] } ); export const mx_gradient_scale2d = /*@__PURE__*/ overloadingFn( [ mx_gradient_scale2d_0, mx_gradient_scale2d_1 ] ); export const mx_gradient_scale3d_1 = /*@__PURE__*/ Fn( ( [ v_immutable ] ) => { const v = vec3( v_immutable ).toVar(); return mul( 0.9820, v ); } ).setLayout( { name: 'mx_gradient_scale3d_1', type: 'vec3', inputs: [ { name: 'v', type: 'vec3' } ] } ); export const mx_gradient_scale3d = /*@__PURE__*/ overloadingFn( [ mx_gradient_scale3d_0, mx_gradient_scale3d_1 ] ); export const mx_rotl32 = /*@__PURE__*/ Fn( ( [ x_immutable, k_immutable ] ) => { const k = int( k_immutable ).toVar(); const x = uint( x_immutable ).toVar(); return x.shiftLeft( k ).bitOr( x.shiftRight( int( 32 ).sub( k ) ) ); } ).setLayout( { name: 'mx_rotl32', type: 'uint', inputs: [ { name: 'x', type: 'uint' }, { name: 'k', type: 'int' } ] } ); export const mx_bjmix = /*@__PURE__*/ Fn( ( [ a, b, c ] ) => { a = uint( a ).toVar(); b = uint( b ).toVar(); c = uint( c ).toVar(); a.subAssign( c ); a.bitXorAssign( mx_rotl32( c, int( 4 ) ) ); c.addAssign( b ); b.subAssign( a ); b.bitXorAssign( mx_rotl32( a, int( 6 ) ) ); a.addAssign( c ); c.subAssign( b ); c.bitXorAssign( mx_rotl32( b, int( 8 ) ) ); b.addAssign( a ); a.subAssign( c ); a.bitXorAssign( mx_rotl32( c, int( 16 ) ) ); c.addAssign( b ); b.subAssign( a ); b.bitXorAssign( mx_rotl32( a, int( 19 ) ) ); a.addAssign( c ); c.subAssign( b ); c.bitXorAssign( mx_rotl32( b, int( 4 ) ) ); b.addAssign( a ); return uvec3( a, b, c ); } ).setLayout( { name: 'mx_bjmix', type: 'uvec3', inputs: [ { name: 'a', type: 'uint' }, { name: 'b', type: 'uint' }, { name: 'c', type: 'uint' } ] } ); export const mx_bjfinal = /*@__PURE__*/ Fn( ( [ a_immutable, b_immutable, c_immutable ] ) => { const c = uint( c_immutable ).toVar(); const b = uint( b_immutable ).toVar(); const a = uint( a_immutable ).toVar(); c.bitXorAssign( b ); c.subAssign( mx_rotl32( b, int( 14 ) ) ); a.bitXorAssign( c ); a.subAssign( mx_rotl32( c, int( 11 ) ) ); b.bitXorAssign( a ); b.subAssign( mx_rotl32( a, int( 25 ) ) ); c.bitXorAssign( b ); c.subAssign( mx_rotl32( b, int( 16 ) ) ); a.bitXorAssign( c ); a.subAssign( mx_rotl32( c, int( 4 ) ) ); b.bitXorAssign( a ); b.subAssign( mx_rotl32( a, int( 14 ) ) ); c.bitXorAssign( b ); c.subAssign( mx_rotl32( b, int( 24 ) ) ); return c; } ).setLayout( { name: 'mx_bjfinal', type: 'uint', inputs: [ { name: 'a', type: 'uint' }, { name: 'b', type: 'uint' }, { name: 'c', type: 'uint' } ] } ); export const mx_bits_to_01 = /*@__PURE__*/ Fn( ( [ bits_immutable ] ) => { const bits = uint( bits_immutable ).toVar(); return float( bits ).div( float( uint( 0xffffffff ) ) ); } ).setLayout( { name: 'mx_bits_to_01', type: 'float', inputs: [ { name: 'bits', type: 'uint' } ] } ); export const mx_fade = /*@__PURE__*/ Fn( ( [ t_immutable ] ) => { const t = float( t_immutable ).toVar(); return t.mul( t ).mul( t ).mul( t.mul( t.mul( 6.0 ).sub( 15.0 ) ).add( 10.0 ) ); } ).setLayout( { name: 'mx_fade', type: 'float', inputs: [ { name: 't', type: 'float' } ] } ); export const mx_hash_int_0 = /*@__PURE__*/ Fn( ( [ x_immutable ] ) => { const x = int( x_immutable ).toVar(); const len = uint( uint( 1 ) ).toVar(); const seed = uint( uint( 0xdeadbeef ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ).toVar(); return mx_bjfinal( seed.add( uint( x ) ), seed, seed ); } ).setLayout( { name: 'mx_hash_int_0', type: 'uint', inputs: [ { name: 'x', type: 'int' } ] } ); export const mx_hash_int_1 = /*@__PURE__*/ Fn( ( [ x_immutable, y_immutable ] ) => { const y = int( y_immutable ).toVar(); const x = int( x_immutable ).toVar(); const len = uint( uint( 2 ) ).toVar(); const a = uint().toVar(), b = uint().toVar(), c = uint().toVar(); a.assign( b.assign( c.assign( uint( 0xdeadbeef ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ) ) ); a.addAssign( uint( x ) ); b.addAssign( uint( y ) ); return mx_bjfinal( a, b, c ); } ).setLayout( { name: 'mx_hash_int_1', type: 'uint', inputs: [ { name: 'x', type: 'int' }, { name: 'y', type: 'int' } ] } ); export const mx_hash_int_2 = /*@__PURE__*/ Fn( ( [ x_immutable, y_immutable, z_immutable ] ) => { const z = int( z_immutable ).toVar(); const y = int( y_immutable ).toVar(); const x = int( x_immutable ).toVar(); const len = uint( uint( 3 ) ).toVar(); const a = uint().toVar(), b = uint().toVar(), c = uint().toVar(); a.assign( b.assign( c.assign( uint( 0xdeadbeef ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ) ) ); a.addAssign( uint( x ) ); b.addAssign( uint( y ) ); c.addAssign( uint( z ) ); return mx_bjfinal( a, b, c ); } ).setLayout( { name: 'mx_hash_int_2', type: 'uint', inputs: [ { name: 'x', type: 'int' }, { name: 'y', type: 'int' }, { name: 'z', type: 'int' } ] } ); export const mx_hash_int_3 = /*@__PURE__*/ Fn( ( [ x_immutable, y_immutable, z_immutable, xx_immutable ] ) => { const xx = int( xx_immutable ).toVar(); const z = int( z_immutable ).toVar(); const y = int( y_immutable ).toVar(); const x = int( x_immutable ).toVar(); const len = uint( uint( 4 ) ).toVar(); const a = uint().toVar(), b = uint().toVar(), c = uint().toVar(); a.assign( b.assign( c.assign( uint( 0xdeadbeef ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ) ) ); a.addAssign( uint( x ) ); b.addAssign( uint( y ) ); c.addAssign( uint( z ) ); const mixed = uvec3( mx_bjmix( a, b, c ) ).toVar(); a.assign( mixed.x ); b.assign( mixed.y ); c.assign( mixed.z ); a.addAssign( uint( xx ) ); return mx_bjfinal( a, b, c ); } ).setLayout( { name: 'mx_hash_int_3', type: 'uint', inputs: [ { name: 'x', type: 'int' }, { name: 'y', type: 'int' }, { name: 'z', type: 'int' }, { name: 'xx', type: 'int' } ] } ); export const mx_hash_int_4 = /*@__PURE__*/ Fn( ( [ x_immutable, y_immutable, z_immutable, xx_immutable, yy_immutable ] ) => { const yy = int( yy_immutable ).toVar(); const xx = int( xx_immutable ).toVar(); const z = int( z_immutable ).toVar(); const y = int( y_immutable ).toVar(); const x = int( x_immutable ).toVar(); const len = uint( uint( 5 ) ).toVar(); const a = uint().toVar(), b = uint().toVar(), c = uint().toVar(); a.assign( b.assign( c.assign( uint( 0xdeadbeef ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ) ) ); a.addAssign( uint( x ) ); b.addAssign( uint( y ) ); c.addAssign( uint( z ) ); const mixed = uvec3( mx_bjmix( a, b, c ) ).toVar(); a.assign( mixed.x ); b.assign( mixed.y ); c.assign( mixed.z ); a.addAssign( uint( xx ) ); b.addAssign( uint( yy ) ); return mx_bjfinal( a, b, c ); } ).setLayout( { name: 'mx_hash_int_4', type: 'uint', inputs: [ { name: 'x', type: 'int' }, { name: 'y', type: 'int' }, { name: 'z', type: 'int' }, { name: 'xx', type: 'int' }, { name: 'yy', type: 'int' } ] } ); export const mx_hash_int = /*@__PURE__*/ overloadingFn( [ mx_hash_int_0, mx_hash_int_1, mx_hash_int_2, mx_hash_int_3, mx_hash_int_4 ] ); export const mx_hash_vec3_0 = /*@__PURE__*/ Fn( ( [ x_immutable, y_immutable ] ) => { const y = int( y_immutable ).toVar(); const x = int( x_immutable ).toVar(); const h = uint( mx_hash_int( x, y ) ).toVar(); const result = uvec3().toVar(); result.x.assign( h.bitAnd( int( 0xFF ) ) ); result.y.assign( h.shiftRight( int( 8 ) ).bitAnd( int( 0xFF ) ) ); result.z.assign( h.shiftRight( int( 16 ) ).bitAnd( int( 0xFF ) ) ); return result; } ).setLayout( { name: 'mx_hash_vec3_0', type: 'uvec3', inputs: [ { name: 'x', type: 'int' }, { name: 'y', type: 'int' } ] } ); export const mx_hash_vec3_1 = /*@__PURE__*/ Fn( ( [ x_immutable, y_immutable, z_immutable ] ) => { const z = int( z_immutable ).toVar(); const y = int( y_immutable ).toVar(); const x = int( x_immutable ).toVar(); const h = uint( mx_hash_int( x, y, z ) ).toVar(); const result = uvec3().toVar(); result.x.assign( h.bitAnd( int( 0xFF ) ) ); result.y.assign( h.shiftRight( int( 8 ) ).bitAnd( int( 0xFF ) ) ); result.z.assign( h.shiftRight( int( 16 ) ).bitAnd( int( 0xFF ) ) ); return result; } ).setLayout( { name: 'mx_hash_vec3_1', type: 'uvec3', inputs: [ { name: 'x', type: 'int' }, { name: 'y', type: 'int' }, { name: 'z', type: 'int' } ] } ); export const mx_hash_vec3 = /*@__PURE__*/ overloadingFn( [ mx_hash_vec3_0, mx_hash_vec3_1 ] ); export const mx_perlin_noise_float_0 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => { const p = vec2( p_immutable ).toVar(); const X = int().toVar(), Y = int().toVar(); const fx = float( mx_floorfrac( p.x, X ) ).toVar(); const fy = float( mx_floorfrac( p.y, Y ) ).toVar(); const u = float( mx_fade( fx ) ).toVar(); const v = float( mx_fade( fy ) ).toVar(); const result = float( mx_bilerp( mx_gradient_float( mx_hash_int( X, Y ), fx, fy ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y ), fx.sub( 1.0 ), fy ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ) ), fx, fy.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ) ), u, v ) ).toVar(); return mx_gradient_scale2d( result ); } ).setLayout( { name: 'mx_perlin_noise_float_0', type: 'float', inputs: [ { name: 'p', type: 'vec2' } ] } ); export const mx_perlin_noise_float_1 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => { const p = vec3( p_immutable ).toVar(); const X = int().toVar(), Y = int().toVar(), Z = int().toVar(); const fx = float( mx_floorfrac( p.x, X ) ).toVar(); const fy = float( mx_floorfrac( p.y, Y ) ).toVar(); const fz = float( mx_floorfrac( p.z, Z ) ).toVar(); const u = float( mx_fade( fx ) ).toVar(); const v = float( mx_fade( fy ) ).toVar(); const w = float( mx_fade( fz ) ).toVar(); const result = float( mx_trilerp( mx_gradient_float( mx_hash_int( X, Y, Z ), fx, fy, fz ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y, Z ), fx.sub( 1.0 ), fy, fz ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ), Z ), fx, fy.sub( 1.0 ), fz ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz ), mx_gradient_float( mx_hash_int( X, Y, Z.add( int( 1 ) ) ), fx, fy, fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y, Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy, fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx, fy.sub( 1.0 ), fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz.sub( 1.0 ) ), u, v, w ) ).toVar(); return mx_gradient_scale3d( result ); } ).setLayout( { name: 'mx_perlin_noise_float_1', type: 'float', inputs: [ { name: 'p', type: 'vec3' } ] } ); export const mx_perlin_noise_float = /*@__PURE__*/ overloadingFn( [ mx_perlin_noise_float_0, mx_perlin_noise_float_1 ] ); export const mx_perlin_noise_vec3_0 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => { const p = vec2( p_immutable ).toVar(); const X = int().toVar(), Y = int().toVar(); const fx = float( mx_floorfrac( p.x, X ) ).toVar(); const fy = float( mx_floorfrac( p.y, Y ) ).toVar(); const u = float( mx_fade( fx ) ).toVar(); const v = float( mx_fade( fy ) ).toVar(); const result = vec3( mx_bilerp( mx_gradient_vec3( mx_hash_vec3( X, Y ), fx, fy ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y ), fx.sub( 1.0 ), fy ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ) ), fx, fy.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ) ), u, v ) ).toVar(); return mx_gradient_scale2d( result ); } ).setLayout( { name: 'mx_perlin_noise_vec3_0', type: 'vec3', inputs: [ { name: 'p', type: 'vec2' } ] } ); export const mx_perlin_noise_vec3_1 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => { const p = vec3( p_immutable ).toVar(); const X = int().toVar(), Y = int().toVar(), Z = int().toVar(); const fx = float( mx_floorfrac( p.x, X ) ).toVar(); const fy = float( mx_floorfrac( p.y, Y ) ).toVar(); const fz = float( mx_floorfrac( p.z, Z ) ).toVar(); const u = float( mx_fade( fx ) ).toVar(); const v = float( mx_fade( fy ) ).toVar(); const w = float( mx_fade( fz ) ).toVar(); const result = vec3( mx_trilerp( mx_gradient_vec3( mx_hash_vec3( X, Y, Z ), fx, fy, fz ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y, Z ), fx.sub( 1.0 ), fy, fz ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ), Z ), fx, fy.sub( 1.0 ), fz ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz ), mx_gradient_vec3( mx_hash_vec3( X, Y, Z.add( int( 1 ) ) ), fx, fy, fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y, Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy, fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx, fy.sub( 1.0 ), fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz.sub( 1.0 ) ), u, v, w ) ).toVar(); return mx_gradient_scale3d( result ); } ).setLayout( { name: 'mx_perlin_noise_vec3_1', type: 'vec3', inputs: [ { name: 'p', type: 'vec3' } ] } ); export const mx_perlin_noise_vec3 = /*@__PURE__*/ overloadingFn( [ mx_perlin_noise_vec3_0, mx_perlin_noise_vec3_1 ] ); export const mx_cell_noise_float_0 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => { const p = float( p_immutable ).toVar(); const ix = int( mx_floor( p ) ).toVar(); return mx_bits_to_01( mx_hash_int( ix ) ); } ).setLayout( { name: 'mx_cell_noise_float_0', type: 'float', inputs: [ { name: 'p', type: 'float' } ] } ); export const mx_cell_noise_float_1 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => { const p = vec2( p_immutable ).toVar(); const ix = int( mx_floor( p.x ) ).toVar(); const iy = int( mx_floor( p.y ) ).toVar(); return mx_bits_to_01( mx_hash_int( ix, iy ) ); } ).setLayout( { name: 'mx_cell_noise_float_1', type: 'float', inputs: [ { name: 'p', type: 'vec2' } ] } ); export const mx_cell_noise_float_2 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => { const p = vec3( p_immutable ).toVar(); const ix = int( mx_floor( p.x ) ).toVar(); const iy = int( mx_floor( p.y ) ).toVar(); const iz = int( mx_floor( p.z ) ).toVar(); return mx_bits_to_01( mx_hash_int( ix, iy, iz ) ); } ).setLayout( { name: 'mx_cell_noise_float_2', type: 'float', inputs: [ { name: 'p', type: 'vec3' } ] } ); export const mx_cell_noise_float_3 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => { const p = vec4( p_immutable ).toVar(); const ix = int( mx_floor( p.x ) ).toVar(); const iy = int( mx_floor( p.y ) ).toVar(); const iz = int( mx_floor( p.z ) ).toVar(); const iw = int( mx_floor( p.w ) ).toVar(); return mx_bits_to_01( mx_hash_int( ix, iy, iz, iw ) ); } ).setLayout( { name: 'mx_cell_noise_float_3', type: 'float', inputs: [ { name: 'p', type: 'vec4' } ] } ); export const mx_cell_noise_float = /*@__PURE__*/ overloadingFn( [ mx_cell_noise_float_0, mx_cell_noise_float_1, mx_cell_noise_float_2, mx_cell_noise_float_3 ] ); export const mx_cell_noise_vec3_0 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => { const p = float( p_immutable ).toVar(); const ix = int( mx_floor( p ) ).toVar(); return vec3( mx_bits_to_01( mx_hash_int( ix, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, int( 2 ) ) ) ); } ).setLayout( { name: 'mx_cell_noise_vec3_0', type: 'vec3', inputs: [ { name: 'p', type: 'float' } ] } ); export const mx_cell_noise_vec3_1 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => { const p = vec2( p_immutable ).toVar(); const ix = int( mx_floor( p.x ) ).toVar(); const iy = int( mx_floor( p.y ) ).toVar(); return vec3( mx_bits_to_01( mx_hash_int( ix, iy, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, int( 2 ) ) ) ); } ).setLayout( { name: 'mx_cell_noise_vec3_1', type: 'vec3', inputs: [ { name: 'p', type: 'vec2' } ] } ); export const mx_cell_noise_vec3_2 = /*@__PURE__*/ Fn( ( [ positionInput ] ) => { const position = vec3( positionInput ).toVar(); const ix = int( floor( position.x ) ).toVar(); const iy = int( floor( position.y ) ).toVar(); const iz = int( floor( position.z ) ).toVar(); const seed = uint( 0xdeadbeef + ( 4 << 2 ) + 13 ).toVar(); const a = uint().toVar(), b = uint().toVar(), c = uint().toVar(); a.assign( b.assign( c.assign( seed ) ) ); a.addAssign( uint( ix ) ); b.addAssign( uint( iy ) ); c.addAssign( uint( iz ) ); const mixed = uvec3( mx_bjmix( a, b, c ) ).toVar(); const hash0 = mx_bjfinal( mixed.x, mixed.y, mixed.z ); const hash1 = mx_bjfinal( add( mixed.x, uint( 1 ) ), mixed.y, mixed.z ); const hash2 = mx_bjfinal( add( mixed.x, uint( 2 ) ), mixed.y, mixed.z ); return vec3( mx_bits_to_01( hash0 ), mx_bits_to_01( hash1 ), mx_bits_to_01( hash2 ) ); } ).setLayout( { name: 'mx_cell_noise_vec3_2', type: 'vec3', inputs: [ { name: 'p', type: 'vec3' } ] } ); export const mx_cell_noise_vec3_3 = /*@__PURE__*/ Fn( ( [ p_immutable ] ) => { const p = vec4( p_immutable ).toVar(); const ix = int( mx_floor( p.x ) ).toVar(); const iy = int( mx_floor( p.y ) ).toVar(); const iz = int( mx_floor( p.z ) ).toVar(); const iw = int( mx_floor( p.w ) ).toVar(); const seed = uint( 0xdeadbeef + ( 5 << 2 ) + 13 ).toVar(); const a = uint().toVar(), b = uint().toVar(), c = uint().toVar(); a.assign( b.assign( c.assign( seed ) ) ); a.addAssign( uint( ix ) ); b.addAssign( uint( iy ) ); c.addAssign( uint( iz ) ); const mixed = uvec3( mx_bjmix( a, b, c ) ).toVar(); a.assign( mixed.x ); b.assign( mixed.y ); c.assign( mixed.z ); a.addAssign( uint( iw ) ); return vec3( mx_bits_to_01( mx_bjfinal( a, b, c ) ), mx_bits_to_01( mx_bjfinal( a, add( b, uint( 1 ) ), c ) ), mx_bits_to_01( mx_bjfinal( a, add( b, uint( 2 ) ), c ) ) ); } ).setLayout( { name: 'mx_cell_noise_vec3_3', type: 'vec3', inputs: [ { name: 'p', type: 'vec4' } ] } ); export const mx_cell_noise_vec3 = /*@__PURE__*/ overloadingFn( [ mx_cell_noise_vec3_0, mx_cell_noise_vec3_1, mx_cell_noise_vec3_2, mx_cell_noise_vec3_3 ] ); const mx_cell_noise_vec3_3d = /*@__PURE__*/ Fn( ( [ positionInput ] ) => { const position = vec3( positionInput ).toVar(); const ix = int( floor( position.x ) ).toVar(); const iy = int( floor( position.y ) ).toVar(); const iz = int( floor( position.z ) ).toVar(); const seed = uint( 0xdeadbeef + ( 4 << 2 ) + 13 ).toVar(); const a = uint().toVar(), b = uint().toVar(), c = uint().toVar(); a.assign( b.assign( c.assign( seed ) ) ); a.addAssign( uint( ix ) ); b.addAssign( uint( iy ) ); c.addAssign( uint( iz ) ); const mixed = uvec3( mx_bjmix( a, b, c ) ).toVar(); const hash0 = mx_bjfinal( mixed.x, mixed.y, mixed.z ); const hash1 = mx_bjfinal( add( mixed.x, uint( 1 ) ), mixed.y, mixed.z ); const hash2 = mx_bjfinal( add( mixed.x, uint( 2 ) ), mixed.y, mixed.z ); return vec3( mx_bits_to_01( hash0 ), mx_bits_to_01( hash1 ), mx_bits_to_01( hash2 ) ); } ); export const mx_fractal_noise_float_2d = /*@__PURE__*/ Fn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => { const diminish = float( diminish_immutable ).toVar(); const lacunarity = float( lacunarity_immutable ).toVar(); const octaves = int( octaves_immutable ).toVar(); const p = vec2( p_immutable ).toVar(); const result = float( 0.0 ).toVar(); const amplitude = float( 1.0 ).toVar(); Loop( octaves, () => { result.addAssign( amplitude.mul( mx_perlin_noise_float( p ) ) ); amplitude.mulAssign( diminish ); p.mulAssign( lacunarity ); } ); return result; } ).setLayout( { name: 'mx_fractal_noise_float_2d', type: 'float', inputs: [ { name: 'p', type: 'vec2' }, { name: 'octaves', type: 'int' }, { name: 'lacunarity', type: 'float' }, { name: 'diminish', type: 'float' } ] } ); export const mx_fractal_noise_float = /*@__PURE__*/ Fn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => { const diminish = float( diminish_immutable ).toVar(); const lacunarity = float( lacunarity_immutable ).toVar(); const octaves = int( octaves_immutable ).toVar(); const p = vec3( p_immutable ).toVar(); const result = float( 0.0 ).toVar(); const amplitude = float( 1.0 ).toVar(); Loop( octaves, () => { result.addAssign( amplitude.mul( mx_perlin_noise_float( p ) ) ); amplitude.mulAssign( diminish ); p.mulAssign( lacunarity ); } ); return result; } ).setLayout( { name: 'mx_fractal_noise_float', type: 'float', inputs: [ { name: 'p', type: 'vec3' }, { name: 'octaves', type: 'int' }, { name: 'lacunarity', type: 'float' }, { name: 'diminish', type: 'float' } ] } ); export const mx_fractal_noise_vec3 = /*@__PURE__*/ Fn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => { const diminish = float( diminish_immutable ).toVar(); const lacunarity = float( lacunarity_immutable ).toVar(); const octaves = int( octaves_immutable ).toVar(); const p = vec3( p_immutable ).toVar(); const result = vec3( 0.0 ).toVar(); const amplitude = float( 1.0 ).toVar(); Loop( octaves, () => { result.addAssign( amplitude.mul( mx_perlin_noise_vec3( p ) ) ); amplitude.mulAssign( diminish ); p.mulAssign( lacunarity ); } ); return result; } ).setLayout( { name: 'mx_fractal_noise_vec3', type: 'vec3', inputs: [ { name: 'p', type: 'vec3' }, { name: 'octaves', type: 'int' }, { name: 'lacunarity', type: 'float' }, { name: 'diminish', type: 'float' } ] } ); export const mx_fractal_noise_vec2 = /*@__PURE__*/ Fn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => { const diminish = float( diminish_immutable ).toVar(); const lacunarity = float( lacunarity_immutable ).toVar(); const octaves = int( octaves_immutable ).toVar(); const p = vec3( p_immutable ).toVar(); return vec2( mx_fractal_noise_float( p, octaves, lacunarity, diminish ), mx_fractal_noise_float( p.add( vec3( int( 19 ), int( 193 ), int( 17 ) ) ), octaves, lacunarity, diminish ) ); } ).setLayout( { name: 'mx_fractal_noise_vec2', type: 'vec2', inputs: [ { name: 'p', type: 'vec3' }, { name: 'octaves', type: 'int' }, { name: 'lacunarity', type: 'float' }, { name: 'diminish', type: 'float' } ] } ); export const mx_fractal_noise_vec4 = /*@__PURE__*/ Fn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => { const diminish = float( diminish_immutable ).toVar(); const lacunarity = float( lacunarity_immutable ).toVar(); const octaves = int( octaves_immutable ).toVar(); const p = vec3( p_immutable ).toVar(); const c = vec3( mx_fractal_noise_vec3( p, octaves, lacunarity, diminish ) ).toVar(); const f = float( mx_fractal_noise_float( p.add( vec3( int( 19 ), int( 193 ), int( 17 ) ) ), octaves, lacunarity, diminish ) ).toVar(); return vec4( c, f ); } ).setLayout( { name: 'mx_fractal_noise_vec4', type: 'vec4', inputs: [ { name: 'p', type: 'vec3' }, { name: 'octaves', type: 'int' }, { name: 'lacunarity', type: 'float' }, { name: 'diminish', type: 'float' } ] } ); export const mx_worley_distance_0 = /*@__PURE__*/ Fn( ( [ p_immutable, x_immutable, y_immutable, xoff_immutable, yoff_immutable, jitter_immutable, metric_immutable ] ) => { const metric = int( metric_immutable ).toVar(); const jitter = float( jitter_immutable ).toVar(); const yoff = int( yoff_immutable ).toVar(); const xoff = int( xoff_immutable ).toVar(); const y = int( y_immutable ).toVar(); const x = int( x_immutable ).toVar(); const p = vec2( p_immutable ).toVar(); const tmp = vec3( mx_cell_noise_vec3( vec2( x.add( xoff ), y.add( yoff ) ) ) ).toVar(); const off = vec2( tmp.x, tmp.y ).toVar(); off.subAssign( 0.5 ); off.mulAssign( jitter ); off.addAssign( 0.5 ); const cellpos = vec2( vec2( float( x ), float( y ) ).add( off ) ).toVar(); const diff = vec2( cellpos.sub( p ) ).toVar(); If( metric.equal( int( 2 ) ), () => { return abs( diff.x ).add( abs( diff.y ) ); } ); If( metric.equal( int( 3 ) ), () => { return max( abs( diff.x ), abs( diff.y ) ); } ); return dot( diff, diff ); } ).setLayout( { name: 'mx_worley_distance_0', type: 'float', inputs: [ { name: 'p', type: 'vec2' }, { name: 'x', type: 'int' }, { name: 'y', type: 'int' }, { name: 'xoff', type: 'int' }, { name: 'yoff', type: 'int' }, { name: 'jitter', type: 'float' }, { name: 'metric', type: 'int' } ] } ); export const mx_worley_distance_1 = /*@__PURE__*/ Fn( ( [ p_immutable, x_immutable, y_immutable, z_immutable, xoff_immutable, yoff_immutable, zoff_immutable, jitter_immutable, metric_immutable ] ) => { const metric = int( metric_immutable ).toVar(); const jitter = float( jitter_immutable ).toVar(); const zoff = int( zoff_immutable ).toVar(); const yoff = int( yoff_immutable ).toVar(); const xoff = int( xoff_immutable ).toVar(); const z = int( z_immutable ).toVar(); const y = int( y_immutable ).toVar(); const x = int( x_immutable ).toVar(); const p = vec3( p_immutable ).toVar(); const off = vec3( mx_cell_noise_vec3_3d( vec3( x.add( xoff ), y.add( yoff ), z.add( zoff ) ) ) ).toVar(); off.subAssign( 0.5 ); off.mulAssign( jitter ); off.addAssign( 0.5 ); const cellpos = vec3( vec3( float( x ), float( y ), float( z ) ).add( off ) ).toVar(); const diff = vec3( cellpos.sub( p ) ).toVar(); If( metric.equal( int( 2 ) ), () => { return abs( diff.x ).add( abs( diff.y ) ).add( abs( diff.z ) ); } ); If( metric.equal( int( 3 ) ), () => { return max( abs( diff.x ), abs( diff.y ), abs( diff.z ) ); } ); return dot( diff, diff ); } ).setLayout( { name: 'mx_worley_distance_1', type: 'float', inputs: [ { name: 'p', type: 'vec3' }, { name: 'x', type: 'int' }, { name: 'y', type: 'int' }, { name: 'z', type: 'int' }, { name: 'xoff', type: 'int' }, { name: 'yoff', type: 'int' }, { name: 'zoff', type: 'int' }, { name: 'jitter', type: 'float' }, { name: 'metric', type: 'int' } ] } ); export const mx_worley_distance = /*@__PURE__*/ overloadingFn( [ mx_worley_distance_0, mx_worley_distance_1 ] ); const mx_perlin_noise_float_scaled = ( texcoord, amplitude = 1, pivot = 0 ) => mx_perlin_noise_float( texcoord ).mul( amplitude ).add( pivot ); export const mx_worley_noise_float_3d = /*@__PURE__*/ Fn( ( [ positionInput, jitterInput, styleInput ] ) => { const position = vec3( positionInput ).toVar(); const jitter = float( jitterInput ).toVar(); const style = int( styleInput ).toVar(); const X = int().toVar(), Y = int().toVar(), Z = int().toVar(); const localpos = vec3( mx_floorfrac( position.x, X ), mx_floorfrac( position.y, Y ), mx_floorfrac( position.z, Z ) ).toVar(); const sqdist = float( 1e6 ).toVar(); const minpos = vec3( 0, 0, 0 ).toVar(); Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => { Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => { Loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => { const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, int( 0 ) ) ).toVar(); const off = vec3( mx_cell_noise_vec3_3d( vec3( X.add( x ), Y.add( y ), Z.add( z ) ) ) ).toVar(); off.subAssign( 0.5 ); off.mulAssign( jitter ); off.addAssign( 0.5 ); const cellpos = vec3( vec3( float( x ), float( y ), float( z ) ).add( off ).sub( localpos ) ).toVar(); If( dist.lessThan( sqdist ), () => { sqdist.assign( dist ); minpos.assign( cellpos ); } ); } ); } ); } ); If( style.equal( int( 1 ) ), () => { sqdist.assign( mx_cell_noise_float( minpos.add( position ) ) ); } ).Else( () => { sqdist.assign( sqrt( sqdist ) ); } ); return sqdist; } ); export const mx_worley_noise_float_2d = /*@__PURE__*/ Fn( ( [ texcoordInput, jitterInput, styleInput ] ) => { const texcoord = vec2( texcoordInput ).toVar(); const jitter = float( jitterInput ).toVar(); const style = int( styleInput ).toVar(); const floorPos = floor( texcoord ).toVar(); const localpos = vec2( fract( texcoord.x ), fract( texcoord.y ) ).toVar(); const sqdist = float( 1e6 ).toVar(); const minpos = vec2( 0, 0 ).toVar(); Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => { Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => { const cell = vec2( float( x ), float( y ) ).toVar(); const seed = vec2( cell.x.add( floorPos.x ), cell.y.add( floorPos.y ) ).toVar(); const off = vec2( mx_cell_noise_float( vec3( seed.x, seed.y, 0 ) ), mx_cell_noise_float( vec3( seed.x, seed.y, 1 ) ) ).toVar(); off.subAssign( 0.5 ); off.mulAssign( jitter ); off.addAssign( 0.5 ); const cellpos = vec2( cell.add( off ).sub( localpos ) ).toVar(); const dist = dot( cellpos, cellpos ).toVar(); If( dist.lessThan( sqdist ), () => { sqdist.assign( dist ); minpos.assign( cellpos ); } ); } ); } ); If( style.equal( int( 1 ) ), () => { sqdist.assign( mx_cell_noise_float( minpos.add( texcoord ) ) ); } ).Else( () => { sqdist.assign( sqrt( sqdist ) ); } ); return sqdist; } ); export const mx_worley_noise_float = /*@__PURE__*/ overloadingFn( [ mx_worley_noise_float_2d, mx_worley_noise_float_3d ] ); export const mx_worley_noise_vec2_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => { const metric = int( metric_immutable ).toVar(); const jitter = float( jitter_immutable ).toVar(); const p = vec2( p_immutable ).toVar(); const X = int().toVar(), Y = int().toVar(); const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar(); const sqdist = vec2( 1e6, 1e6 ).toVar(); Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => { Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => { const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar(); If( dist.lessThan( sqdist.x ), () => { sqdist.y.assign( sqdist.x ); sqdist.x.assign( dist ); } ).ElseIf( dist.lessThan( sqdist.y ), () => { sqdist.y.assign( dist ); } ); } ); } ); If( metric.equal( int( 0 ) ), () => { sqdist.assign( sqrt( sqdist ) ); } ); return sqdist; } ).setLayout( { name: 'mx_worley_noise_vec2_0', type: 'vec2', inputs: [ { name: 'p', type: 'vec2' }, { name: 'jitter', type: 'float' }, { name: 'metric', type: 'int' } ] } ); export const mx_worley_noise_vec3_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => { const metric = int( metric_immutable ).toVar(); const jitter = float( jitter_immutable ).toVar(); const p = vec2( p_immutable ).toVar(); const X = int().toVar(), Y = int().toVar(); const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar(); const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar(); Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => { Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => { const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar(); If( dist.lessThan( sqdist.x ), () => { sqdist.z.assign( sqdist.y ); sqdist.y.assign( sqdist.x ); sqdist.x.assign( dist ); } ).ElseIf( dist.lessThan( sqdist.y ), () => { sqdist.z.assign( sqdist.y ); sqdist.y.assign( dist ); } ).ElseIf( dist.lessThan( sqdist.z ), () => { sqdist.z.assign( dist ); } ); } ); } ); If( metric.equal( int( 0 ) ), () => { sqdist.assign( sqrt( sqdist ) ); } ); return sqdist; } ).setLayout( { name: 'mx_worley_noise_vec3_0', type: 'vec3', inputs: [ { name: 'p', type: 'vec2' }, { name: 'jitter', type: 'float' }, { name: 'metric', type: 'int' } ] } ); export const mx_worley_noise_vec2_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => { const metric = int( metric_immutable ).toVar(); const jitter = float( jitter_immutable ).toVar(); const p = vec3( p_immutable ).toVar(); const X = int().toVar(), Y = int().toVar(), Z = int().toVar(); const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar(); const sqdist = vec2( 1e6, 1e6 ).toVar(); Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => { Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => { Loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => { const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar(); If( dist.lessThan( sqdist.x ), () => { sqdist.y.assign( sqdist.x ); sqdist.x.assign( dist ); } ).ElseIf( dist.lessThan( sqdist.y ), () => { sqdist.y.assign( dist ); } ); } ); } ); } ); If( metric.equal( int( 0 ) ), () => { sqdist.assign( sqrt( sqdist ) ); } ); return sqdist; } ).setLayout( { name: 'mx_worley_noise_vec2_1', type: 'vec2', inputs: [ { name: 'p', type: 'vec3' }, { name: 'jitter', type: 'float' }, { name: 'metric', type: 'int' } ] } ); export const mx_worley_noise_vec2 = /*@__PURE__*/ overloadingFn( [ mx_worley_noise_vec2_0, mx_worley_noise_vec2_1 ] ); export const mx_worley_noise_vec3_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => { const metric = int( metric_immutable ).toVar(); const jitter = float( jitter_immutable ).toVar(); const p = vec3( p_immutable ).toVar(); const X = int().toVar(), Y = int().toVar(), Z = int().toVar(); const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar(); const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar(); Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => { Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => { Loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => { const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar(); If( dist.lessThan( sqdist.x ), () => { sqdist.z.assign( sqdist.y ); sqdist.y.assign( sqdist.x ); sqdist.x.assign( dist ); } ).ElseIf( dist.lessThan( sqdist.y ), () => { sqdist.z.assign( sqdist.y ); sqdist.y.assign( dist ); } ).ElseIf( dist.lessThan( sqdist.z ), () => { sqdist.z.assign( dist ); } ); } ); } ); } ); If( metric.equal( int( 0 ) ), () => { sqdist.assign( sqrt( sqdist ) ); } ); return sqdist; } ).setLayout( { name: 'mx_worley_noise_vec3_1', type: 'vec3', inputs: [ { name: 'p', type: 'vec3' }, { name: 'jitter', type: 'float' }, { name: 'metric', type: 'int' } ] } ); export const mx_worley_noise_vec3 = /*@__PURE__*/ overloadingFn( [ mx_worley_noise_vec3_0, mx_worley_noise_vec3_1 ] ); export const mx_worley_noise_vec3_style_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutable, style_immutable, metric_immutable ] ) => { const metric = int( metric_immutable ).toVar(); const style = int( style_immutable ).toVar(); const jitter = float( jitter_immutable ).toVar(); const p = vec2( p_immutable ).toVar(); const X = int().toVar(), Y = int().toVar(); const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar(); const sqdist = float( 1e6 ).toVar(); const minpos = vec2( 0, 0 ).toVar(); Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => { Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => { const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar(); const tmp = vec3( mx_cell_noise_vec3( vec2( X.add( x ), Y.add( y ) ) ) ).toVar(); const off = vec2( tmp.x, tmp.y ).toVar(); off.subAssign( 0.5 ); off.mulAssign( jitter ); off.addAssign( 0.5 ); const cellpos = vec2( vec2( float( x ), float( y ) ).add( off ).sub( localpos ) ).toVar(); If( dist.lessThan( sqdist ), () => { sqdist.assign( dist ); minpos.assign( cellpos ); } ); } ); } ); const result = vec3( mx_worley_noise_vec3( p, jitter, metric ) ).toVar(); If( style.equal( int( 1 ) ), () => { result.assign( mx_cell_noise_vec3( minpos.add( p ) ) ); } ); return result; } ).setLayout( { name: 'mx_worley_noise_vec3_style_0', type: 'vec3', inputs: [ { name: 'p', type: 'vec2' }, { name: 'jitter', type: 'float' }, { name: 'style', type: 'int' }, { name: 'metric', type: 'int' } ] } ); export const mx_worley_noise_vec3_style_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutable, style_immutable, metric_immutable ] ) => { const metric = int( metric_immutable ).toVar(); const style = int( style_immutable ).toVar(); const jitter = float( jitter_immutable ).toVar(); const p = vec3( p_immutable ).toVar(); const X = int().toVar(), Y = int().toVar(), Z = int().toVar(); const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar(); const sqdist = float( 1e6 ).toVar(); const minpos = vec3( 0, 0, 0 ).toVar(); Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => { Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => { Loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => { const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar(); const off = vec3( mx_cell_noise_vec3_3d( vec3( X.add( x ), Y.add( y ), Z.add( z ) ) ) ).toVar(); off.subAssign( 0.5 ); off.mulAssign( jitter ); off.addAssign( 0.5 ); const cellpos = vec3( vec3( float( x ), float( y ), float( z ) ).add( off ).sub( localpos ) ).toVar(); If( dist.lessThan( sqdist ), () => { sqdist.assign( dist ); minpos.assign( cellpos ); } ); } ); } ); } ); const result = vec3( mx_worley_noise_vec3( p, jitter, metric ) ).toVar(); If( style.equal( int( 1 ) ), () => { result.assign( mx_cell_noise_vec3_3d( minpos.add( p ) ) ); } ); return result; } ).setLayout( { name: 'mx_worley_noise_vec3_style_1', type: 'vec3', inputs: [ { name: 'p', type: 'vec3' }, { name: 'jitter', type: 'float' }, { name: 'style', type: 'int' }, { name: 'metric', type: 'int' } ] } ); export const mx_worley_noise_vec3_style = /*@__PURE__*/ overloadingFn( [ mx_worley_noise_vec3_style_0, mx_worley_noise_vec3_style_1 ] ); // Unified Noise 2D export const mx_unifiednoise2d = /*@__PURE__*/ Fn( ( [ noiseTypeInput, texcoordInput, freqInput, offsetInput, jitterInput, outminInput, outmaxInput, clampoutputInput, octavesInput, lacunarityInput, diminishInput, styleInput ] ) => { const noiseType = int( noiseTypeInput ).toVar(); const texcoord = vec2( texcoordInput ).toVar(); const freq = vec2( freqInput ).toVar(); const offset = vec2( offsetInput ).toVar(); const jitter = float( jitterInput ).toVar(); const outmin = float( outminInput ).toVar(); const outmax = float( outmaxInput ).toVar(); const clampoutput = float( clampoutputInput ).toVar(); const octaves = int( octavesInput ).toVar(); const lacunarity = float( lacunarityInput ).toVar(); const diminish = float( diminishInput ).toVar(); const style = int( styleInput ).toVar(); const applyFreq = mul( texcoord, freq ).toVar(); const applyOffset = add( applyFreq, offset ).toVar(); const cellJitterMult = mul( sub( jitter, 1 ), 90000 ).toVar(); const applyCellJitter = mx_rotate2d( applyOffset, cellJitterMult ).toVar(); const fractalInput = vec3( applyOffset.x, applyOffset.y, cellJitterMult ).toVar(); const result = float( 0 ).toVar(); If( noiseType.equal( int( 0 ) ), () => { result.assign( mx_perlin_noise_float_scaled( applyCellJitter, 0.5, 0.5 ) ); } ); If( noiseType.equal( int( 1 ) ), () => { result.assign( mx_cell_noise_float( applyCellJitter ) ); } ); If( noiseType.equal( int( 2 ) ), () => { result.assign( mx_worley_noise_float_2d( applyOffset, jitter, style ) ); } ); If( noiseType.equal( int( 3 ) ), () => { result.assign( mx_fractal_noise_float( fractalInput, octaves, lacunarity, diminish ) ); } ); const ranged = add( outmin, mul( result, sub( outmax, outmin ) ) ).toVar(); const clamped = clamp( ranged, outmin, outmax ).toVar(); const output = ranged.toVar(); If( clampoutput.equal( float( 1 ) ), () => { output.assign( clamped ); } ); return output; } ); // Unified Noise 3D export const mx_unifiednoise3d = /*@__PURE__*/ Fn( ( [ noiseTypeInput, positionInput, freqInput, offsetInput, jitterInput, outminInput, outmaxInput, clampoutputInput, octavesInput, lacunarityInput, diminishInput, styleInput ] ) => { const noiseType = int( noiseTypeInput ).toVar(); const position = vec3( positionInput ).toVar(); const freq = vec3( freqInput ).toVar(); const offset = vec3( offsetInput ).toVar(); const jitter = float( jitterInput ).toVar(); const outmin = float( outminInput ).toVar(); const outmax = float( outmaxInput ).toVar(); const clampoutput = float( clampoutputInput ).toVar(); const octaves = int( octavesInput ).toVar(); const lacunarity = float( lacunarityInput ).toVar(); const diminish = float( diminishInput ).toVar(); const style = int( styleInput ).toVar(); const applyFreq = mul( position, freq ).toVar(); const applyOffset = add( applyFreq, offset ).toVar(); const cellJitterMult = mul( sub( jitter, 1 ), 90000 ).toVar(); const applyCellJitter = mx_rotate3d( applyOffset, cellJitterMult, vec3( 0.1, 1, 0 ) ).toVar(); const perlin = mx_perlin_noise_float_scaled( applyCellJitter, 0.5, 0.5 ); const cell = mx_cell_noise_float( applyCellJitter ); const worley = mx_worley_noise_float_3d( applyOffset, jitter, style ); const fractal = mx_fractal_noise_float( applyCellJitter, octaves, lacunarity, diminish ); const result = perlin.toVar(); If( noiseType.equal( int( 1 ) ), () => { result.assign( cell ); } ); If( noiseType.equal( int( 2 ) ), () => { result.assign( worley ); } ); If( noiseType.equal( int( 3 ) ), () => { result.assign( fractal ); } ); const ranged = add( outmin, mul( result, sub( outmax, outmin ) ) ).toVar(); const clamped = clamp( ranged, outmin, outmax ).toVar(); const output = ranged.toVar(); If( clampoutput.equal( float( 1 ) ), () => { output.assign( clamped ); } ); return output; } );