# @nodable/entities Fast, zero-dependency XML/HTML entity encoder and decoder for Node.js. ## Install ```bash npm install @nodable/entities ``` ## Quick start ```js import { EntityEncoder, EntityDecoder, ALL_ENTITIES } from '@nodable/entities'; // Encode: plain text → entity references // v3 requires an explicit entity set when encoding named (non‑ASCII) characters const enc = new EntityEncoder({ namedEntities: ALL_ENTITIES }); enc.encode('Hello © 2024 & '); // → 'Hello © 2024 & <stuff>' // Decode: entity references → plain text const dec = new EntityDecoder({ namedEntities: ALL_ENTITIES }); dec.decode('Hello © 2024 & <stuff>'); // → 'Hello © 2024 & ' ``` If you only need to encode XML‑unsafe characters (`&`, `<`, `>`, `"`, `'`), you can disable named‑entity encoding entirely and avoid importing any entity set: ```js const enc = new EntityEncoder({ encodeAllNamed: false }); enc.encode('© '); // → '© <stuff>' (copyright stays literal) ``` To encode only a specific subset of characters (e.g. common HTML entities), pass a custom map: ```js import { EntityEncoder, COMMON_HTML, CURRENCY } from '@nodable/entities'; const enc = new EntityEncoder({ namedEntities: { ...COMMON_HTML, ...CURRENCY } }); enc.encode('Price: 10 © 2024'); // only COMMON_HTML/CURRENCY entities are recognized ``` --- ## Migration from v2 to v3 **Breaking change:** In v2, `new EntityEncoder()` automatically used the full built‑in entity set to encode non‑ASCII characters (like `©` → `©`). This caused poor tree‑shaking: every consumer paid the cost of the entire entity table, even if they never used it. In v3, **`EntityEncoder` no longer includes a default entity set**. If you pass no options and `encodeAllNamed` is `true` (the default), the constructor will **throw an error**: ```js const enc = new EntityEncoder(); // throws: "encodeAllNamed is true but no `namedEntities` was provided" ``` ### How to update | What you need | v2 code | v3 code | |---------------|---------|---------| | **Full built‑in set** (same as v2) | `new EntityEncoder()` | `import { ALL_ENTITIES } from '@nodable/entities';`
`new EntityEncoder({ namedEntities: ALL_ENTITIES })` | | **Only XML‑unsafe chars** (no named entities) | `new EntityEncoder({ encodeAllNamed: false })` | **Same** – no change | | **Custom subset** | `new EntityEncoder({ namedEntities: myMap })` | **Same** – but now your map is required for named‑entity encoding | This change allows bundlers to tree‑shake unused entity categories – you only pay for the characters you actually encode. ### Upgrading step‑by‑step 1. Update to `@nodable/entities@3.0.0`. 2. Find all `new EntityEncoder()` calls in your project. 3. Decide: - If you need the full set: import `ALL_ENTITIES` and pass it as `namedEntities`. - If you only need XML‑unsafe escaping: add `{ encodeAllNamed: false }`. - If you used a custom set: keep it as‑is – it already worked. 4. Run your tests – the encoder should now behave as before, but with better bundle size. ## Performance | | encode | decode | |---|---|---| | `entities` (npm) | 3.65 M req/s | 1.76 M req/s | | `@nodable/entities` | 3.33 M req/s | **5.19 M req/s** | ## Documentation - [EntityEncoder](docs/EntityEncoder.md) — options, API, recipes - [EntityDecoder](docs/EntityDecoder.md) — options, API, security limits, entity sets ## License MIT