{"version":3,"file":"dom.js","sources":["../../../src/instrument/dom.ts"],"sourcesContent":["import type { HandlerDataDom } from '@sentry/core';\nimport { addHandler, addNonEnumerableProperty, fill, maybeInstrument, triggerHandlers, uuid4 } from '@sentry/core';\nimport { WINDOW } from '../types';\n\ntype SentryWrappedTarget = HTMLElement & { _sentryId?: string };\n\ntype AddEventListener = (\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions,\n) => void;\ntype RemoveEventListener = (\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | EventListenerOptions,\n) => void;\n\ntype InstrumentedElement = Element & {\n __sentry_instrumentation_handlers__?: {\n [key in 'click' | 'keypress']?: {\n handler?: unknown;\n /** The number of custom listeners attached to this element */\n refCount: number;\n };\n };\n};\n\nconst DEBOUNCE_DURATION = 1000;\n\nlet debounceTimerID: number | undefined;\nlet lastCapturedEventType: string | undefined;\nlet lastCapturedEventTargetId: string | undefined;\n\n/**\n * Add an instrumentation handler for when a click or a keypress happens.\n *\n * Use at your own risk, this might break without changelog notice, only used internally.\n * @hidden\n */\nexport function addClickKeypressInstrumentationHandler(handler: (data: HandlerDataDom) => void): void {\n const type = 'dom';\n addHandler(type, handler);\n maybeInstrument(type, instrumentDOM);\n}\n\n/** Exported for tests only. */\nexport function instrumentDOM(): void {\n if (!WINDOW.document) {\n return;\n }\n\n // Make it so that any click or keypress that is unhandled / bubbled up all the way to the document triggers our dom\n // handlers. (Normally we have only one, which captures a breadcrumb for each click or keypress.) Do this before\n // we instrument `addEventListener` so that we don't end up attaching this handler twice.\n const triggerDOMHandler = triggerHandlers.bind(null, 'dom');\n const globalDOMEventHandler = makeDOMEventHandler(triggerDOMHandler, true);\n WINDOW.document.addEventListener('click', globalDOMEventHandler, false);\n WINDOW.document.addEventListener('keypress', globalDOMEventHandler, false);\n\n // After hooking into click and keypress events bubbled up to `document`, we also hook into user-handled\n // clicks & keypresses, by adding an event listener of our own to any element to which they add a listener. That\n // way, whenever one of their handlers is triggered, ours will be, too. (This is needed because their handler\n // could potentially prevent the event from bubbling up to our global listeners. This way, our handler are still\n // guaranteed to fire at least once.)\n ['EventTarget', 'Node'].forEach((target: string) => {\n const globalObject = WINDOW as unknown as Record;\n const proto = globalObject[target]?.prototype;\n\n // eslint-disable-next-line no-prototype-builtins\n if (!proto?.hasOwnProperty?.('addEventListener')) {\n return;\n }\n\n fill(proto, 'addEventListener', function (originalAddEventListener: AddEventListener): AddEventListener {\n return function (this: InstrumentedElement, type, listener, options): AddEventListener {\n if (type === 'click' || type == 'keypress') {\n try {\n const handlers = (this.__sentry_instrumentation_handlers__ =\n this.__sentry_instrumentation_handlers__ || {});\n const handlerForType = (handlers[type] = handlers[type] || { refCount: 0 });\n\n if (!handlerForType.handler) {\n const handler = makeDOMEventHandler(triggerDOMHandler);\n handlerForType.handler = handler;\n originalAddEventListener.call(this, type, handler, options);\n }\n\n handlerForType.refCount++;\n } catch {\n // Accessing dom properties is always fragile.\n // Also allows us to skip `addEventListeners` calls with no proper `this` context.\n }\n }\n\n return originalAddEventListener.call(this, type, listener, options);\n };\n });\n\n fill(\n proto,\n 'removeEventListener',\n function (originalRemoveEventListener: RemoveEventListener): RemoveEventListener {\n return function (this: InstrumentedElement, type, listener, options): () => void {\n if (type === 'click' || type == 'keypress') {\n try {\n const handlers = this.__sentry_instrumentation_handlers__ || {};\n const handlerForType = handlers[type];\n\n if (handlerForType) {\n handlerForType.refCount--;\n // If there are no longer any custom handlers of the current type on this element, we can remove ours, too.\n if (handlerForType.refCount <= 0) {\n originalRemoveEventListener.call(this, type, handlerForType.handler, options);\n handlerForType.handler = undefined;\n delete handlers[type]; // eslint-disable-line @typescript-eslint/no-dynamic-delete\n }\n\n // If there are no longer any custom handlers of any type on this element, cleanup everything.\n if (Object.keys(handlers).length === 0) {\n delete this.__sentry_instrumentation_handlers__;\n }\n }\n } catch {\n // Accessing dom properties is always fragile.\n // Also allows us to skip `addEventListeners` calls with no proper `this` context.\n }\n }\n\n return originalRemoveEventListener.call(this, type, listener, options);\n };\n },\n );\n });\n}\n\n/**\n * Check whether the event is similar to the last captured one. For example, two click events on the same button.\n */\nfunction isSimilarToLastCapturedEvent(event: Event): boolean {\n // If both events have different type, then user definitely performed two separate actions. e.g. click + keypress.\n if (event.type !== lastCapturedEventType) {\n return false;\n }\n\n try {\n // If both events have the same type, it's still possible that actions were performed on different targets.\n // e.g. 2 clicks on different buttons.\n if (!event.target || (event.target as SentryWrappedTarget)._sentryId !== lastCapturedEventTargetId) {\n return false;\n }\n } catch {\n // just accessing `target` property can throw an exception in some rare circumstances\n // see: https://github.com/getsentry/sentry-javascript/issues/838\n }\n\n // If both events have the same type _and_ same `target` (an element which triggered an event, _not necessarily_\n // to which an event listener was attached), we treat them as the same action, as we want to capture\n // only one breadcrumb. e.g. multiple clicks on the same button, or typing inside a user input box.\n return true;\n}\n\n/**\n * Decide whether an event should be captured.\n * @param event event to be captured\n */\nfunction shouldSkipDOMEvent(eventType: string, target: SentryWrappedTarget | null): boolean {\n // We are only interested in filtering `keypress` events for now.\n if (eventType !== 'keypress') {\n return false;\n }\n\n if (!target?.tagName) {\n return true;\n }\n\n // Only consider keypress events on actual input elements. This will disregard keypresses targeting body\n // e.g.tabbing through elements, hotkeys, etc.\n if (target.tagName === 'INPUT' || target.tagName === 'TEXTAREA' || target.isContentEditable) {\n return false;\n }\n\n return true;\n}\n\n/**\n * Wraps addEventListener to capture UI breadcrumbs\n */\nfunction makeDOMEventHandler(\n handler: (data: HandlerDataDom) => void,\n globalListener: boolean = false,\n): (event: Event) => void {\n return (event: Event & { _sentryCaptured?: true }): void => {\n // It's possible this handler might trigger multiple times for the same\n // event (e.g. event propagation through node ancestors).\n // Ignore if we've already captured that event.\n if (!event || event['_sentryCaptured']) {\n return;\n }\n\n const target = getEventTarget(event);\n\n // We always want to skip _some_ events.\n if (shouldSkipDOMEvent(event.type, target)) {\n return;\n }\n\n // Mark event as \"seen\"\n addNonEnumerableProperty(event, '_sentryCaptured', true);\n\n if (target && !target._sentryId) {\n // Add UUID to event target so we can identify if\n addNonEnumerableProperty(target, '_sentryId', uuid4());\n }\n\n const name = event.type === 'keypress' ? 'input' : event.type;\n\n // If there is no last captured event, it means that we can safely capture the new event and store it for future comparisons.\n // If there is a last captured event, see if the new event is different enough to treat it as a unique one.\n // If that's the case, emit the previous event and store locally the newly-captured DOM event.\n if (!isSimilarToLastCapturedEvent(event)) {\n const handlerData: HandlerDataDom = { event, name, global: globalListener };\n handler(handlerData);\n lastCapturedEventType = event.type;\n lastCapturedEventTargetId = target ? target._sentryId : undefined;\n }\n\n // Start a new debounce timer that will prevent us from capturing multiple events that should be grouped together.\n clearTimeout(debounceTimerID);\n debounceTimerID = WINDOW.setTimeout(() => {\n lastCapturedEventTargetId = undefined;\n lastCapturedEventType = undefined;\n }, DEBOUNCE_DURATION);\n };\n}\n\nfunction getEventTarget(event: Event): SentryWrappedTarget | null {\n try {\n return event.target as SentryWrappedTarget | null;\n } catch {\n // just accessing `target` property can throw an exception in some rare circumstances\n // see: https://github.com/getsentry/sentry-javascript/issues/838\n return null;\n 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